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stillhooman's avatar

Great post! The text prompts seemed like they certainly have a strong degree of "interpretation" (just like image AI) but I found the melody conditioning particularly fascinating. The examples had a wide array of outputs but the melody itself sounded pretty spot on with each one.

It's easy to imagine models like this being incorporated into gaming. Variables like health status or combat status etc. could easily be fed into the soundtrack on the fly to make things more tense for example.

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